Draughts
The most familiar board: dark squares, diagonal moves, compulsory capturing and a king that makes crossing the whole board worthwhile.
An independent reference about classic board games. It does not sell games or sets, does not run tournaments and is not connected with the former site on this domain.
move by move: a guide to classic board games
A board, a handful of pieces or pebbles and two people at a table — that is all classic abstract games need. There is no luck involved: everything that happens on the board comes down to your moves and your opponent's. Blogokamne explains these games calmly and in order: how draughts, Go, reversi, nine men's morris, mancala, gomoku and ugolki work, which ideas to start with when you think about strategy, how to show the rules to a child and how to make a game at the family table enjoyable for everyone. We describe the rules in outline and suggest settling the finer points before the first move.
A good game starts before the first move — when everyone at the table understands the rules the same way.
The most familiar board: dark squares, diagonal moves, compulsory capturing and a king that makes crossing the whole board worthwhile.
Stones on the intersections of lines, empty neighbouring points and a contest for territory. The easiest way to get to know the game is on a small 9×9 board.
Games where the position can turn around in a single move: trapped discs change colour, and a completed mill removes an opponent's piece.
How to choose a game to suit the ages and mood of your group, explain the rules without rushing and learn to lose gracefully.
Game cards: Russian draughts, Go, reversi, nine men's morris, mancala, gomoku and ugolki — the board, the aim and where to start.
Your first game of draughts step by step, from setting up to reviewing the game. Plus the catalogue of our articles.
The centre, tempo, exchanges, sacrifices, weak points and the endgame — general strategic ideas for any board game.
Why one game can have several sets of rules and how to agree on them before the first move.
How to choose a game for your group: age, game length, depth, how easy it is to learn and whether you need a set.
Answers about the guide, rules and disputes at the board, teaching children and playing as a family.
Glossary: king, capture, liberties, komi, territory, eye, mill, sowing, draw, endgame, tempo and exchange.
For a first evening, pick a game with short rules: gomoku, ugolki or Russian draughts. The harder games will still be there, and a good start keeps the interest going.
Talk through the tricky points in advance: is capturing compulsory, can moves be taken back, what counts as a draw. A minute of talking before the game saves a long argument in the middle of it.
Place the board so that it suits both of you, lay out the pieces and count them. If you have no board, draw one on paper and use buttons or pebbles instead of pieces.
It helps a beginner if you explain every move: what you want to do and what you are worried about. That way the rules become clear ideas rather than a list of prohibitions.
When the game is over, go back to the most interesting moments. Ask each other where you could have played differently, and thank your opponent for the game.
No. Blogokamne sells nothing and does not tell you where to buy a board. Many of the games in this guide can be drawn on a sheet of paper, with buttons or pebbles instead of pieces.
One whose rules fit into a couple of sentences and where a game doesn't last long: making a row, for example, or moving your pieces into a corner. Draughts and Go are a good next step once a child enjoys thinking a few moves ahead.
Yes. A board for gomoku, nine men's morris or ugolki is easy to draw on squared paper, and for mancala a few small bowls will do as pits. Paper and a handful of pebbles are quite enough to get started.
No. We don't encourage playing for stakes: classic board games are interesting in their own right, and the real reward is the pleasure of a good game and your opponent's respect.
Blogokamne is an independent reference about classic abstract board games. We are interested in games without chance: their rules in outline, first strategic ideas, teaching children, recording games, playing by correspondence and etiquette at the board.
This guide has no connection with earlier websites on this domain and does not reproduce their content.
We don't sell games or sets, we don't run tournaments, and we don't name players, publishers, apps or websites. Our aim is to explain the essentials so that you can sit down at a board and play your first game today.
Game cards: Russian draughts, Go, reversi, nine men's morris, mancala, gomoku and ugolki — the board, the aim and where to start.
Your first game of draughts step by step, from setting up to reviewing the game. Plus the catalogue of our articles.
The centre, tempo, exchanges, sacrifices, weak points and the endgame — general strategic ideas for any board game.
Answers about the guide, rules and disputes at the board, teaching children and playing as a family.
We describe the rules in general terms. Clubs, families and different rulebooks have their own variations, so before a serious game check the rules you agreed on at the board.