An independent reference about classic board games. It does not sell games or sets, does not run tournaments and is not connected with the former site on this domain.

How to choose

How to choose a game for your group

There are no best-of lists or ratings here: a good game is one your group will want to play again. Whether it suits you depends on the players' ages, how much time you have, how deeply you want to dive in and whether there is a board to hand. Below are the questions that make choosing easier, and a table of signs that a game has found its place.

The best game for an evening is the one after which someone says: “Let's play another.”

— From the editors

How this section works: no rankings, brands or prices — only questions you answer for yourself.

Questions to ask before choosing

Answer them together with the people you plan to play with.

Age and experience

Younger children find it easier with games whose aim fits into one sentence: make a row, collect more pieces, march your pieces into a corner. Teenagers and adults enjoy games with compulsory moves and long-term plans more.

Questions

Game length

Gomoku and ugolki take a few minutes, draughts and reversi take longer, and Go on a full board can stretch over a whole evening. If time is short, use a smaller board.

Games

Depth

If you want a light game over conversation, choose short rules. If you want to think and analyse games, pick one that still leaves plenty of questions after your first win.

Strategy

Ease of learning

How soon will a beginner stop losing every game? A handicap often helps — an advantage agreed in advance for the person who is still learning.

Rules

Do you need a set?

Many games need nothing more than paper and pebbles: a board for gomoku, nine men's morris or ugolki takes a minute to draw, and saucers can stand in for mancala pits. A special set isn't always necessary.

Games

How many at the table

Almost all the games in the catalogue are for two. If there are more of you, take turns playing or play in teams, discussing each move quietly.

Guides

Signs that a game suits you

What you assessA good signA reason to think again
RulesA beginner can explain them after the first gameExplaining took longer than playing
LengthA game fits into your eveningYou have to abandon games halfway
InterestEveryone wants to play again straight awayWhoever isn't moving gets bored
FairnessWith a handicap, anyone can winThe same player always wins
PreparationPaper and pebbles are enoughYou can't start without a special set

Why we do without rankings

A game that becomes a favourite in one group may never catch on in another: it all depends on the players' character, their experience and the mood of the evening. A number on a best-of list tells you nothing about that.

So we offer questions instead. They apply to any classic game and help you choose not the “best overall” but the one that suits you.

  • Strategy

    The centre, tempo, exchanges, sacrifices, weak points and the endgame — general strategic ideas for any board game.

  • Games

    Game cards: Russian draughts, Go, reversi, nine men's morris, mancala, gomoku and ugolki — the board, the aim and where to start.

  • Questions

    Answers about the guide, rules and disputes at the board, teaching children and playing as a family.

  • Guides

    Your first game of draughts step by step, from setting up to reviewing the game. Plus the catalogue of our articles.

What we rely on

  • Rulebooks of federations and clubs (in general terms)
  • Editorial material of this guide

We describe the rules in general terms. Clubs, families and different rulebooks have their own variations, so before a serious game check the rules you agreed on at the board.