Place the board
The 8×8 board lies between the players, and only the dark squares are used. Make sure you both see the board the same way and know which squares are in play — then you won't have to rearrange pieces mid-game.
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Guides
Draughts seems simple until you sit down to play: it turns out that capturing is compulsory, a man suddenly goes backwards during a capture, and a king sweeps across the whole board. This guide takes you through your first game in order — from setting up the board to reviewing what you played. We describe Russian draughts; if you are sitting down to a different variant, check the rules with your opponent first.
You don't have to win your first game. What matters is understanding it — move by move.
How this section works: the steps follow the order in which a game unfolds. If you already know a step, move on to the next one.
From setting up to reviewing.
The 8×8 board lies between the players, and only the dark squares are used. Make sure you both see the board the same way and know which squares are in play — then you won't have to rearrange pieces mid-game.
Each player has 12 pieces, placed on the dark squares of the rows nearest to them. Count them before you start: a piece lost mid-game spoils the mood more than any defeat.
Agree how you choose colours: by lot, taking turns or letting the beginner pick. The main thing is to decide before the first move, not after a disputed moment.
A man moves diagonally forward. Don't rush to move everything at once: keep your pieces close together so that neighbours protect each other and your opponent finds no easy captures.
Capturing is compulsory, and a man captures both forwards and backwards. Before every move ask yourself: do I have a capture, and what can my opponent capture after my move?
A man that reaches the far row becomes a king and moves any distance along a diagonal. A king is strong but easily caught in an exchange, so keep it away from hasty raids.
After the game, set the pieces up again and go over the key moments: where a capture was missed, where a piece was left unprotected. Reviewing together teaches more than several new games in a row.
This section will collect articles our editors write specifically for English-speaking readers: game walkthroughs, study games and notes on etiquette.
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Mark the files with letters and the ranks with numbers along the edge of the board — that way every square gets its own name.
Record each side's move as a pair of squares: where the piece stood and where it went. Mark captures with a special symbol you agree on in advance.
If a move was hard to find, put a question mark next to it. When you review the game, these are the places that show what to learn next.
A few recorded games will reveal your habitual mistakes better than any retelling of the rules. Such records are also useful for playing by correspondence.
The centre, tempo, exchanges, sacrifices, weak points and the endgame — general strategic ideas for any board game.
Game cards: Russian draughts, Go, reversi, nine men's morris, mancala, gomoku and ugolki — the board, the aim and where to start.
Glossary: king, capture, liberties, komi, territory, eye, mill, sowing, draw, endgame, tempo and exchange.
Answers about the guide, rules and disputes at the board, teaching children and playing as a family.
We describe the rules in general terms. Clubs, families and different rulebooks have their own variations, so before a serious game check the rules you agreed on at the board.